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EdCamp Still Rules

  Looking Back at 10 years of EdCamps Oh how the time flies, EdCamp Madison is turning 10 this year!  It will be held Saturday, February 3rd at Sun Prairie West High School. Which can be found at 2850 Ironwood Drive in Sun Prairie Wisconsin from 8:30 am - 3:00 pm.  Get more information and register here: https://sites.google.com/sunprairieschools.org/edcampmadwi/home   I will always remember sitting in my first EdCamp opening session at the very first EdCamp Madison and having no clue what I was in for. So, I’d like to take this space to go over some of the basic rules of EdCamp. No One Will Pitch It for You EdCamps are unconferences. By this I mean that they have a blank slate of sessions for the day. There may be a few predetermined sessions, but ultimately the session topics are determined by attendees during the pitch & plan session that opens the day. If an idea gets pitched there will be a session on it. If a topic doesn’t get pitched, there won’t be a session on it. So, it i

#IMMOOC Week 2: Coding is not Confidential


As a physics teacher, I am constantly looking for new ways for my students to conceptualize their knowledge and experiment with it. For this reason, I am always on the hunt for great new simulations. PhET Interactive Simulations have been a fantastic resource for my classroom. They are a great way for students to manipulate variables and see the effect instantaneously. These simulations aren't the only place they would see digital representations of physics.

Every platform game has some form of a physics engine in it that students get to interact with. In my classroom, one of the games students analyze is Angry Birds.

As I think more about this process on using simulations, I feel that there is something missing. Yesterday at the Wisconsin ASCD conference, I was able to hear Agnieszka (Aggie) Salter speak about the passion her elementary students have for coding in the classroom.  I honestly know very little about coding.  In fact, I dropped a Java course in college after a week because I felt completely lost. With the rise of code.org and The Hour of Code, though, coding is now a powerful educational movement.  Seeing this work, I believe there has to be away to connect it to the physics we do in the classroom.

Wouldn't it be great if rather than consuming another person's simulation, students could design their own.  It would be super primitive, but would give them a place to apply those concepts of forces and motion as they program movement. They would be recreating the rules of the physical world in a digital space. 


Two years ago, I had an AP Physics student program this as a part of our Genius Hour projects.  




I don't expect to get anywhere near here.  But I know in 3rd grade I was able to program a turtle to move forward in logo on an Apple iie. 
Yeah, I'm old school.




One of the great moments of Aggie's presentation was the talk of coding as a work of learning from failure.  A program rarely works as intended the 1st time. The process of debugging one's own code or seeking assistance from a peer to help debug is apart of the coding culture. Isn't this exactly what we want in our lifelong learners? The ability to learn from mistakes and seek assistance from peers in the process. Let's start calling corrections, debugging. I look forward to having students debug assessments in my classroom.

As I said before, I know next to nothing about coding. I've played with Spheros and Makey Makeys in Scratch, but I've never tried to model physics using code. So, yesterday I signed up at Code.org and plan on taking courses so that I can know enough to start doing what I'll be asking my learners to do.  Many of them will know much more about coding than me and can help us out. But, I hope by being vulnerable and letting learners that this is new for me to, we can take the journey together. 


If anyone has other resources they'd be willing to share, I'd love to hear them.






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